Staff and students of Carmel Middle School live by Cougar RESPECT!
Most of my class expectations can be summed up by one word: RESPECT! Be excellent to yourself and each other.
As a 21st Century classroom, we strive to be as paperless as possible. That’s why access to our digital resources on Canvas are so important. All assignments, resources, and course materials are available on Canvas. Parents, click here to create a Canvas observer account that is connected with your child so that you can access our online classroom space, too. Canvas is district-wide, and you only need one account to view course info for all of your child’s teachers.
My classroom is Bring Your Own Device (BYOD) friendly. This means students are allowed and encouraged to bring and use their own digital devices in class for supervised educational purposes. Every day. Details about my BYOD procedures can be found on the BYOD page for more information, and this information will additionally be sent home with your child.
There are many opportunities for me to check in on understanding, and one way I perform these checks is by looking at the way students collaborate and connect with each other on a regular basis. PARTICIPATION and effective collaboration is a huge part of my classes and student grades. We do a lot of group work, and student opinion matters! It’s important to contribute ideas to class discussion and group activities. Remember, RESPECT is an expectation for everyone, so don’t be afraid to let your voice be heard and ask for help when you need it – we’re all here to support each other.
DIGITAL LEARNING I – In this class we will explore creative and innovative ways to use technology in answering questions, completing collaborative projects, and solving problems while also learning how to effectively communicate those results. Students will analyze, evaluate, and use information from a variety of sources and media. Responsible and respectful digital citizenship will be demonstrated and taught while using internet resources and a variety of web tools. Students will demonstrate keyboarding skills, an understanding of the nature and operation of technology systems, and the ability to troubleshoot when necessary. We will practice keyboarding skills using a website called EduTyping.com. Information about this account has been sent home with your child. EduTyping provides a way to work through keyboarding lessons from anywhere with internet access. It is my expectation that you will practice keyboarding at home whenever possible, as you will have a typing goal that we will be working to improve. Showing growth in keyboarding will be part of your overall grade.
DIGITAL LEARNING II – In this course, students will apply innovative technologies to investigate real world problems through Project Based Learning. Students will demonstrate cross-curricular applications, using the fundamentals of Digital Learning I, through independent or collaborative exploration. Emphasis on how effective communication and collaboration at a distance can foster global and cultural understanding. Students will be provided with the opportunity to dig deeply into investigative practices using technology and 21st century skills.
DIGITAL VIDEO PRODUCTION – In this hands-on, minds-on course students are expected to actively participate in all aspects of video production, including pre-production planning, writing and script editing; on-camera appearance; technical work; critical analysis; post-production editing of projects; and presentation of these projects. Students are expected to create and produce original video projects which examine specific genres, i.e., short documentaries, interviews, sports, school activities, and entertainment. Students will understand and effectively use standard pre-production techniques such as storyboards, script writing, identification of target audiences, presentation of project proposals, and creation of schedules. Students will learn to use digital video equipment to effectively communicate an idea and tell a story. They will also learn to distinguish between poor and quality projects, demonstrate the ability to produce quality programming, and take responsibility for programs that are produced.